Intro
Welcome! In this workshop we will introduce some of the more compelling Pigweed features that make embedded product development easier.
You can find each section linked above numbering
00
to 05
.- Description Pig, a dice game for all ages. You roll your dice and stop when you have enough. But be careful, don't be a pig or you will lose it all!
- A simple and addictive dice game; PIG is a new spin on an old favorite. PIG adds a second dice and a host of new rules to the classic Pig dice game. PIG is a simple jeopardy dice game where the player must decide whether or not to jeopardize previous points gained by rolling for potential greater points.
While Minecraft is a popular choice among Mac users, it’s also available for PlayStation, Xbox One, Xbox 360, Wii U, and Microsoft Windows PCs. Our take For many years, Minecraft has been able to build a strong fan following around the world. This video details how to use the PING command to test the connection between a Epson device and a Mac running OS X.
1. Host Machine Setup
Python and Git are the only prerequisites for getting started with Pigweed. Download and install if you don't already have them available.
Windows
- Use the Windows installers for Python and Git from:Make sure to add them to your system path during installation.
- Enable long file paths enabled on Windows. This can be done using
regedit
or by running this as an administrator:
Linux
If you are using a Teensy 3.x or 4.x board for the first time on a Linux machine you will need to install the udev rules from: https://www.pjrc.com/teensy/49-teensy.rules
Mac
Python and Git should be installed by default on Mac OS.
2. Repo Setup
Open a Terminal (
cmd.exe
on Windows) and clone this repo with:No worries if you missed
--recursive
! Run this to pull third_party/nanopb
and third_party/pigweed
.If you want to pull new changes run:
3. Run bootstrap
After cloning the build tools can be installed with the
bootstrap
scripts. This is only required after the initial clone or updating Pigweed.Windows
Linux & Mac
After the initial bootstrap, use the
activate
scripts to setup your shell for development.Windows
Linux & Mac
4. Install Teensyduino Core
Dice Pig Mac Os Update
To build for Arduino boards you must install a core. At this time only the Teensyduino core is supported. Check the Pigweed Arduino target docs for more info.
All Arduino cores should be installed into
third_party/pigweed/third_party/arduino/cores/
Run this to install the Teensy core:
5. Build!
STM32F429i Discovery Board
To build for the
stm32f429i_disc1
board run:Then start the compile with:
Teensy 3.x/4.x
To build for a Teensy 4.0 board run the following.
Windows
Run
gn args out
which will open a text editor. Paste in the following, save and close the editor.The
arduino_board
arg can be set to any of these:'teensy31'
- Teensy 3.2 / 3.1'teensy35'
- Teensy 3.5'teensy36'
- Teensy 3.6'teensy40'
- Teensy 4.0'teensy41'
- Teensy 4.1
Args need only be set once per
out
directory. After setting them gn gen out
alone can be used. Once gn
is done, compile everything with:Linux & Mac
You can use
gn args out
as shown above or include the args on the command line:After
gn
is done, compile everything with:GN and Ninja Reference
Basics
- Create a build directory named
out
. - Set build options with
gn args
. - Compile with
- Clean by deleting the out folder or running:
Inspecting
![Pig Pig](https://www.whatdowedoallday.com/wp-content/uploads/2017/09/pig-dice-game-plain-feature.jpg)
- List buildable targets.
- Inspect a target to see it's dependencies. E.g.
cflags
,ldflags
, etc.Target names start with a//
to denote the root level of the project. The format in this example is//{FOLDER1}/{$FOLDER2}:{BUILD.gn_TARGET_NAME}({TOOLCHAIN})
Teensystm32f429i_disc1Host
ccache
Dice Pig Mac Os X
Pigweed can make use of
ccache
if you have it available on your system PATH
. This will speed up recompiling previously compiled artifacts dramatically. Useful if you regularly clean your out directory. Set this build arg to enable:Editor Integration
Use
--export-compile-commands
to create the out/compile_commands.json
file for use with lsp servers like clangd
.clangd
can be integrating with various text editor extensions such as:Further Reading
Chocolatier 2: Secret Ingredients | |
---|---|
Chocolatier 2: Secret Ingredients promo picture on PlayFirst | |
Developer(s) | Big Splash Games LLC |
Publisher(s) | PlayFirst |
Producer(s) | Michael Thornton Wyman |
Designer(s) | Jon Blossom, Stephen Lewis, Michael Thornton Wyman |
Programmer(s) | Jon Blossom |
Series | Chocolatier |
Engine | Playground SDK |
Platform(s) | Windows, Mac OS X |
Release | Mac, Windows |
Genre(s) | Business simulation, strategy |
Chocolatier 2: Secret Ingredients is a casualstrategy video game, developed by Big Splash Games LLC and published by PlayFirst. The game was released on 2008 for the Mac OS X and Windows. In Chocolatier 2: Secret Ingredients, players are able to create chocolate by combining ingredients, however you have to know the exact combination to get the secret recipe. It is the second video game in the Chocolatier series.
Gameplay and plot[edit]
Introduction[edit]
?
Rebuilding[edit]
?
The Chocolate Tasting Laboratory[edit]
After becoming an Entrepreneur, players can now buy the Chocolate Tasting Laboratory located in Buenos Aires. In the lab, players can create chocolate recipes using the ingredients slot, however, you need to know the exact combination of the secret recipe. After combining won't have access to the laboratory for a week because they are still cleaning test tubes, etc.
Purchases[edit]
Players can purchase ingredients all over the world, some of the market sells mostly sugars and cacao beans. Certain ingredients and beans are only available in certain places in the world, for example the Wild Island Berries can only be purchased at the Bouma Bure in Fiji, a secret port. Ingredients can also be rewarded to players if they finish certain quests.
3 Modes of Gameplay[edit]
- Story Mode: The first mode unlocked in the game.
- Free Play Mode: Unlocked after finishing the tutorial.
- Web Play: Only available with the PlayFirst version of the game.
*Web Play isn't included with the BigFish, RealArcade/GameHouse, etc. versions of the game.
Minigames[edit]
There are three different minigames in Chocolatier 2: Secret Ingredients:
- Making Chocolates: Players must shoot out ingredients into the correct tray. If all five tray is filled correctly, players will receive five case/week. If the players match the available tray colours, they'll receive production bonus. But if they missed eight ingredients, production will be halted. This minigame is available on any factory that's equipped with a chocolate machine (Squares, infusions, sauces, etc.)
- Toss of the Dice: First the player will roll 2 dice, then the opponent will roll 2 dice too. Then the player will roll again 2 dice and your opponent will roll again 2 dice too. The one with the highest number in the dice will win. The player can add more to the bet after rolling the first 2 dice.
- Mystery Box:First, players choose their wager. After choosing wagers they may open mystery boxes, these boxes are filled with money, but three of them are filled with a 'Whammy' If players found a whammy, their bet and extra earnings from opening boxes is taken. They can choose to quit at any time (even if their earnings doesn't reach the original bet) This minigame is available by being asked by people when you travel or by going to New York's The Blind Pig.
References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Chocolatier_2:_Secret_Ingredients&oldid=1020277262'